Wednesday, 27 June 2018

[PS1] Suikoden NTSC-U


Treachery is eating like a maggot at the heart of the Scarlet Moon Empire. But is the Empire corrupt or the people just disloyal? Only you can find out. Take the role of an Imperial Guard in this epic tale of betrayal, greed and honour as he struggles to find the truth. Head teams of fighters and magicians in battles against weird monsters then lead an army into battle against awesome opponents.

tested on ePSXe 1.6.0 and pSX 1.13


Format: CDROM Image
Hoster: Share-Online
Size: 361.87 MB
Password: - No Password -


[PS1] Dino Crisis 1 And 2 (PSX PS1) (Similar To Resident Evil) (ePSXe)



Dino Crisis is best described as a Panic Horror game, with the focus of the game not on action, but high suspense, and often puzzle based gameplay. There is of course, times when resorting to using weapons in your only hope of survival but weapons and ammunition are often hard to come by, but this can be aided by creating your own forms of darts. The game's storyline is carried out exclusively at night, aiding the eerie and often disturbing feeling of the game. The music also contributes to the sense of isolation in the facility, and there is often no warning as to when a dinosaur may ambush the player.
Dino Crisis' weapons include a Handgun, Shotgun and a grenade launcher, with varying forms of ammo found in the facility, including tranquillizer darts that can be modified using various substances into deadly poison darts. Generally, the larger the enemy, the more firepower is required to kill them, with therizinosaurs and pterandons being the hardest animals to kill.
The game integrates a range of puzzle solving into the storyline, with various disks and password keys needed to open doors. Other puzzles involve logistics, such as moving pipes and crates in the right sequence to allow gameplay to proceed. During puzzle solving, there are generally no dinosaurs to harass Regina. Also, whenever a DANGER sequence occurs, the player has to hit all control buttons (excluding the Start, Select, and Analog buttons as well as sticks).

* Regina (Stephanie Morgenstern) - The player's character; an intelligence and weapons expert, specializing in weapons maintenance.
* Rick (Alex Karzis) - The third member of the team and an expert computer hacker. He believes the lives of the team are more important than the success of the mission. He carries a sniper rifle.
* Gail (Richard Yearwood) - A veteran spy, and the leader of the team. He is well known for his cold demeanor. He believes that the success of the mission is more important than the lives of his team, as well as his own. He carries an assault rifle.
* Dr. Edward Kirk (Adrian Truss) - The genius behind the Third Energy Theory. He was approached by the Borginian Republic who were interested in the properties of Third Energy as a weapon, and promised him all the funding, facilities, researchers and equipment he needed. To that end, he staged his death and moved to Ibis Island, to where a Third Energy research facility had been set up for him. During the course of the game he eludes the dinosaurs as well as the player, and even kills some of his researchers to cover his tracks. He shows no remorse for the consequences of his actions, and only cares about his work.
* Tom (Bino Tautorrez) - An agent of SORT, who has infiltrated the Ibis Island facility to investigate the reports of a new type of weapon being researched. He is wounded by a Pteranodon, and later killed by a Velociraptor to save Rick.
* Cooper - The fourth member of the extraction team. He is blown off course at the start of the mission and eaten by a Tyrannosaurus. The rest of the team never learns this, and he is declared MIA.
* Pilot (Robert Tinkler) - He brings the four agents to the island in the helicopter. He is later contacted by Regina after the team finds Dr. Kirk. She orders him to scrap the original plan and pick them up immediately. However, as he is about to land to pick up Regina, Rick, and Dr. Kirk (Gail is absent when he shows up), the T-Rex attacks and destroys the helicopter, presumably killing the pilot. Because he was in the air when the team parachuted down, it is possible he saw the T-Rex kill Cooper.
* Mike A guard found dead in a control room close to the end of the game. It is presumed that he was killed by a Velociraptor or Therizinosaurus, since he had a communicator on him. After his corpse is found, he is identified by name as a surviving guard (who is later killed by the T-Rex before it gains entrance to the base along with two other guards) calls him on the communicator telling him to meet up at the watercraft they were planning to use for escape. Because of this, it is presumed he survived for a while after the dinosaurs broke in.
* Paul Baker Another researcher for Dr. Kirk. His corpse (minus his right arm) is found by Regina when she scours the base. He is identified by name on a memo on another corpse. Paul was presumably killed by a Velociraptor which then ate his arm before the team showed up, since his corpse signifies that.
* Mark Doyle A researcher for Dr. Kirk. He is badly wounded by a Velociraptor during the overrun of the base. Regina finds him in a room leaning against a desk. She asks him where Dr. Kirk is, and he claims Kirk is a fool. He gives Regina his I. D. card, then succumbs to his injuries and dies. The T-rex then smashes through the window, drags his corpse out and eats it, before fighting Regina for the first time in the game.
* Dr. Sherwood An old researcher. She is found dead in the rest station when Regina finds her. Only part of her is seen then, but other times her whole body is seen. Presumably killed by a Therizinosaurus, since there was one in the rest station

* Velociraptor - The first encountered and most recurrent adversary in the game. Referred to as 'raptors,' their physical appearance is more like that of the Deinonychus. They hunt in packs, chase the player through rooms and are sometimes seen sleeping or on other occasions playing dead. The tougher blue-backed raptors are seen in the later stages of the game.
* Tyrannosaurus - The main antagonist of the game, it is never killed directly by the player though it is fought on several occasions. It is believed that it is the same Tyrannosaurus each time and therefore may possibly be the only one on the island.
* Compsognathus - A small group-hunting scavenger encountered around the facility, they are easily killed individually, but become challenging (even frustrating) when in larger groups.
* Pteranodon - Flying reptiles that will take turns swooping down at the player, either knocking them down or picking them up to be thrown to their deaths.
* Therizinosaurus - Tough and odd-looking dinosaurs seen towards the end of the game. Ironically now known to have been herbivores, in the game they are ferocious predators that take quite a lot of damage to beat. Normally found in pairs.

The game takes place on a fictional location known as Ibis Island in the year 2009. The Secret Operation Raid Team (SORT) has sent an agent, Tom, to investigate a research facility. During the recon mission, he learns that Doctor Edward Kirk, a world-renowned scientist who was reported dead three years ago, is leading a secret weapons project within the facility. SORT sends four agents (Regina, Gail, Rick, and Cooper) to acquire Kirk and return him to custody.
They arrive onto the island via parachute. Cooper is blown off course and lands in a jungle. A Tyrannosaurus rex appears and chases him a short distance before eating him. The other three agents, unaware of his death, proceed with the mission.
Once inside the base, they discover the mutilated and partially devoured corpses of security personnel and scientists. Shortly thereafter, they discover that dinosaurs are the reason behind the bloodbath at the base. They evade and dispose of many dinosaurs. During this, they find Tom, badly injured. Rick takes him to the medical room, however a Velociraptor attacks them, and Tom sacrifices himself to kill it, saving Rick. Later, Regina and the team manage to locate Kirk and apprehend him. As they are preparing to leave via helicopter, the T-Rex returns and destroys the helicopter, forcing them to flee back into the base. Kirk escapes them during this time. After the T-Rex manages to enter the base after killing three survivors in the elevator, Regina and Rick locate keys to a watercraft, but find a vortex in the way of getting to it. Regina enters a passageway and is held up by Kirk,. He is about to kill her when the gun is shot out of his hand by Gail, and they arrest him again.
Kirk reveals that the dinosaurs were brought to their time by an experiment he was running using his Third Energy technology. A rift in space was created and a pocket of the island from their time was exchanged with the same from the past, bringing dinosaurs back into their time. Kirk then tells them that if the reactors are set to overload, the energy coming from them and the vortex should cancel each other out if they come into contact. After Regina gets the stabilizer and initializer and uses them to overload the reactors, the energy shakes the base, causing a vent to fall on Gail allowing Kirk to escape again. Regina, Gail and Rick get to the control room branching off to the waterway to escape, but Gail says they still need to get Kirk. He starts to hobble away on his gun to go after Kirk, and orders Regina and Rick to leave without him if he does not return in twenty minutes. Rick informs Gail & Regina that they need an initializer and stabilizer in order to start the third energy generator. At this point, Regina is given the choice to either locate the completed initializer and stabilizer or gather the required parts, and the story takes one of three endings.

There are three possible endings based on choices made by the player. Near the end of the game, the player has the option to either go after Kirk or find their way off of the island.
The first ending (chase Kirk) results in Regina and Gail capturing Kirk. As a twist, Gail reveals that the whole mission was a front and the government did not want Kirk, but instead wanted the Third Energy to use in warfare. Gail gives Regina a disk containing all the data on the Third Energy. Shortly afterward, Gail dies from injuries suffered when the vent fell on him. Regina, Rick, and Kirk, during their departure in a watercraft, battle with the T-Rex. Regina kills it using a remote explosive, and they escape.
The second ending (escape the island) results in Regina, Gail, and Rick escaping without Kirk. During the final battle, Rick fires a rocket from a watercraft. The rocket hits a fuel tank, causing a massive overload in the Third Energy generator and completely disintegrating a portion of Ibis Island in the process killing the T-Rex and all of the other dinosaurs. The three agents escape safely, but the status of Kirk is unknown.
The third ending is the "good" ending; it can be achieved by choosing to leave Kirk, but actually going after him. It can also be achieved by going after Kirk, but first finding the helicopter. Regina and Gail locate Kirk in a hangar, preparing a helicopter to escape in (which becomes their only way of escape because the T-Rex destroyed the hovercraft while she chased Kirk). Regina knocks Kirk out, and informs Rick of the situation. The T-Rex chases Rick to Regina's location. Then Regina, Gail and Rick board the helicopter and flee. During their escape, Rick drops a bomb from the helicopter onto the dinosaur, killing it. All three agents get out alive with Kirk.
The game keeps track of how many endings the player has unlocked at the end of the game. In the American playstation version of the game the player can unlock "Operation: Wipeout", a minigame where the player must eliminate a set amount of dinosaurs in a certain time with limited ammunition, by completing the game once in under five hours. However in the PC and dreamcast versions, this minigame does not have to be unlocked and can be played without completing the normal game.


Dino Crisis 2 is a third-person shooter meaning that the player controls characters in a third person view, yet the perspective changes with movement into new areas and fields of view as the game uses predetermined camera angles. The game also departs more from the survival horror of the first Dino Crisis and is more action-oriented, with more open areas, more items and less emphasis on puzzles.
As players kill dinosaurs in succession, countering attacks and avoiding damage in areas, they can earn "Extinction Points" that act as a form of in-game currency that tally up as player moves between locations. Throughout the game the player can locate and use computer stations that act as save point where players can save and load games, along with spending Extinction Points on new weapons, upgrades, health packs and ammunition. There are also bandages that are used to prevent bleeding that occur when a player takes damage from certain attacks that results in slow draining of the health bar.
There are two forms of weapons in the game, main and sub-weapons, meaning the player can only equip one of each at a time. Main weapons provide the most damage and are used for the majority of attacks, for example shotguns, flamethrowers and rifles whereas sub-weapons are used to get past obstacles, like the machete for cutting plant vines and the firewall gun that creates a temporary wall of fire against foes. Over the course of the game, players will switch roles between Regina and Dylan, who have different weapons, making some passages blocked for one but accessible for the other.
Among the third person shooter gameplay are sections of on rails shooting, such as a chase where the player shoots at dinosaurs that are chasing an automatically driven vehicle and, like the previous game, several puzzles. Throughout the game, the player finds data files and documents that progress the story and give details of certain areas. Hidden "Dino Files" can also be found; these go into detail about each dinosaur in the game. Upon collecting all the available Dino Files, the player is granted unlimited ammunition for weapons on the next play through.

Upon completion of the main game, there is an unlockable mode known as Extra Crisis with two gameplay modes: "Dino Colosseum" and "Dino Duel". Colosseum is a survival mode where a chosen character with their own pre-set weapons fight off series of attacks by certain dinosaurs, the larger and more deadly being the latter. Upon completion the player is graded and awarded a trophy on how well they performed. Dino Duel is a mode that allows the player to take control of a dinosaur and battle another in the style of a fighting game. Completion of the game on harder difficulties allows more characters and dinosaurs to become available for purchase, using the final Extinction Points gathered from that play through. Dinosaurs can also be used in Dino Colosseum, however, must be unlocked by completing the game in normal or hard mode.

The two main protagonists of the game are 1st Lieutenant Dylan Morton and Regina, with Dylan being new to the series and Regina reprising her role after the events of the first Dino Crisis. Dylan is a Tactical Reconnaissance and Acquisition Team (TRAT) commando who’s been sent back in time with the rest of the team in what was originally supposed to be a search and rescue mission.
TRAT is an off record covert team of shady characters who were recruited from the army special forces. They focus on subversive activities like Terrorism, Jailbreaks, Assassination and Insurgency.
Another prominent character is another TRAT member, David Fork. At the start he is separated from Regina and Dylan after enraging a Tyrannosaurus he shot with a rocket launcher but later saves them at Edward City from Velociraptors in an attack helicopter. Another recurring character is Paula, a teenage girl who is a part of the mysterious syndicate who are hostile to the main characters.
The last crucial character of the game is Colonel Dylan Morton. The future Dylan has a very important role in the game, tying the whole story together and revealing the plot. Colonel Dylan tells Lieutenant Dylan to use the time gate to take the surviving children back and prevent them from making the mistake of trying to coexist with dinosaurs.

Throughout the game, the protagonists encounter various dinosaurs that inhabit the whole jungle region, along with its waters and skies. Those that appear frequently include Velociraptor, Allosaurus, Oviraptor, Pteranodon, and Inostrancevia. Mosasaurus and Plesiosaurus also appear as a common enemy yet only during the Third Energy Facility level, most of which is underwater. Others like Compsognathus however act towards the game's puzzle aspect such as a segment where it steals the player's key card and Triceratops that appear in one of the on-rails shooting sections of the game.
Among the recurring human characters, a number of dinosaurs also appear multiple times in the story. The first is the Tyrannosaurus Rex who attacks the main camp at the start of the game before having an eye shot out with a rocket launcher by David. It follows the team, appearing both on the first jungle island in a few instances and again in Edward City, which sits across a very large lake. Another recurring dinosaur is the Giganotosaurus, which is shown to be abnormally large and powerful (perhaps to make it seem more impressive or possibly a mutation). It is first encountered at the missile silo where it battles and quickly disposes of the T. Rex and is seemingly killed by Regina in the missile silo. Later, it mysteriously reappears inside a secret research facility as the game’s final boss where Dylan must keep it from killing him while he activates a laser from a satellite which obliterates it.

It's 2010: one year has passed since the events of Dino Crisis. Third Energy research continues, this time at the hands of a government agency. However, an accident has occurred: Edward City, an entire town devoted to the research, has completely vanished, and been replaced by a prehistoric jungle. A search and rescue operation is set underway by TRAT to travel back in time and recover the survivors and locate the missing Third Energy research data. In this team are soldiers Dylan Morton and David Folk, and intelligence operative Regina due to her experience from the last encounter. Upon landing on the island, the team sets up camp but is attacked by Velociraptors, with most of the team killed except for Dylan, Regina and David. Unexpectedly, the Velociraptors begin to flee in fear; a Tyrannosaurus Rex suddenly enters the camp site from the jungle. Upon appearing, David shoots at it with an RPG, damaging its eye. The angered Tyrannosaurus then chases Dylan and Regina to a slope, where they both tumble to the ground below, and then go their separate ways.
Regina heads back to their ship while Dylan heads off into the jungle where he is attacked by packs of Velociraptors. When Dylan reaches a military facility, the one-eyed Tyrannosaurus Rex attacks him; however, before taking shelter in one of the barracks he is shot at by unknown helmeted figures. Inside, he attempts to retrieve a key card but sets off a security alarm and is imprisoned. Back at the ship, Regina receives a distress call from Dylan and sets out to rescue him. Along the way she takes an alternate route towards the research facility. There she encounters more of the helmeted figures, but one fails to escape and is handcuffed by Regina. She removes the figure’s helmet, revealing the figure to be a blonde teenage girl who cannot speak. Regina leaves the girl there while she rescues Dylan back at the military base. She brings the girl from the research facility back to the patrol ship, but finds that it has been ransacked. Before he leaves to look for ship parts, Dylan handcuffs the unknown girl to the ship; strangely, she halts her struggles upon looking at him. Dylan recovers a ship battery at the research facility, which also houses human containment chambers and is overrun by Oviraptors. He arrives back at the ship to find the girl gone. They pilot the ship to an offshore under-sea base called the Third Energy facility where Regina turns the prime Third Energy reactor back on, evading attacks from mosasaurs and plesiosaurs that have taken residence in the underwater portions of the facility. She returns to the surface where she and Dylan get a distress call from David who claims to have found the survivors at Edward City. After being chased by a Triceratops they crash just outside the city into a field infested with Velociraptors: however, David saves them in a helicopter, but only to find that the dinosaurs have killed all the remaining survivors in the city. There Dylan encounters the Tyrannosaurus Rex once more and escapes in a tank. He is ambushed by yet another helmeted figure, but the figure is thrown off a bridge by the blonde girl before she leaves. Dylan recovers something in the aftermath of the struggle: a necklace worn by his dead sister, that the blonde girl had been wearing.
Regina locates the missile silo and retrieves the Third Energy data disc. Just outside, she is attacked by the Tyrannosaurus Rex. Suddenly a Giganotosaurus attacks the Tyrannosaur and kills it after a brief fight between the two; despite that the Giganotosaurus shown in Dino Crisis 2 is much larger than it really was. The Giganotosaurus then follows Regina into the silo, which triggers a countdown. Regina fends it off by dousing it in flammable gas and igniting it. After she shuts off the missile, the Giganotosaurus gets back up and smashes the silo foundation, starting a fire. Outside David and Dylan are waiting, having opened the bay doors for their escape; but David is killed by an Allosaurus, which also knocks Dylan into the river, taking him away upstream. He wakes up in an unknown area where the blond girl leads him into a large base complex, where she shows him a recording that reveals the truth.
After the incident in the first game, the humans decided to study the dinosaurs. Widespread Time Skewing was carried out, with disastrous results that threatened the end of the project when it became clear that dinosaurs and humans could not coexist. The military decided to transport all the dinosaurs three million years into the future, where they could thrive, before they were to be sent back to their own time when the Third Energy time gate was perfect; it was called the Noah's Ark Plan. However, the time gate overloaded and was destroyed, leaving both the team and dinosaurs trapped. Even though the survivors were killed by the dinosaurs, their children were brought to the safety of the habitat support facility, where they were kept in life support chambers, which protected them and allowed for growth and learning. The children learned how to survive around dinosaurs, and because of the nature of the Noah's Ark Plan, they were taught to protect the dinosaurs, but lost the ability to speak, becoming the helmeted figures. One of the members of the team that came to the future was Dylan himself, who made the recording, but much older and with a daughter Paula, the blonde girl. As a result of the overload, Edward City itself had been transported to the future. The future Dylan tells his past self there is a basic gate to take him, Regina and the children back to their time: however, they can only use it once.
Dylan is attacked by another helmeted figure who has set off the base's self-destruct, before their fight is interrupted by the Giganotosaurus. Dylan manages to set off a satellite laser blasting the dinosaur, incinerating it completely. Regina turns up at the last minute, but Paula's legs are crushed by falling equipment. Unable to free her and with the building ready to explode, Dylan decides not to leave her and so sends Regina back through the time gate with the research disc, asking her to build a time gate to return and save them. Regina runs through the gate, promising to return. Both Paula and Dylan are about to be crushed by falling equipment but at the last split second the building explodes, unknown whether Regina was able to save them in time.

Language: English
Format: CDROM Images
Hoster: Share-Online
Size: 517.14 MB
Password: - No Password -


[PS1] Resident Evil 2 Dual Shock Version [NTSC-U]


First there was the disaster at the mansion lab. Umbrella Corp. developed the T-virus, a muta-genic toxin for use in biological weapons. After breaking loose, living things mutated into all sorts of decaying creatures. The case was eventually closed, but Umbrella's experiments were far from over. Now it's the worst possible nightmare: a new virus runs rampant. All of Raccoon City is infested. Blood-thirsty zombies, hideous mutations now overwhelm the community. When Leon and Claire arrive in town their nightmare is just beginning...You now control their destiny. If the suspense doesn't kill you...something else will.

Game rip of reident evil 2 the dualshock version, ntsc version. Both discs are here. Burn to 2 discs, use CD-R.

Language: English
Format: Isos / NTSC-U
Disc1: SLUS-00748
Disc2: SLUS-00756
Hoster: Share-Online
Size: 855.37 MB
Password: - No Password -


[PS1] Bomberman Games (Full PSX Collection) (PS1) (Use EPSXe)


Bomberman Party Edition, known in Japan and Europe as Bomberman, is a PlayStation version of the 1983 game Bomberman. In addition to vintage graphics for single player mode, an option for enhanced graphics is added. The game was released to the PlayStation Network as a PSOne Classic on September 24, 2008 in Japan and December 10, 2009 in North America.

Battle mode is added to this release, which features 8 courses with 3 levels per course.

The single player mode is very similar to the 1983 release of Bomberman. The player controls the titular Bomberman in a wide area, full of destructible and non-destructible blocks. The blocks can be destroyed with bombs, and may contain a power up that increases Bomberman's walking speed, the size of Bomb explosions, the number of bombs able to be placed, or the ability to explode your bombs with the push of a button or to walk through walls or bombs. Some power ups are temporary, allowing Bomberman to be immune to bombs or monsters.

The point of each level is to destroy each monster, and then locate the door, which is located underneath a random block.

After every few levels, the player can play a bonus level. The player is invincible, and an endless stream of monsters is to be destroyed by the player. The point is to try and build up score until a bonus life is awarded.

Similar in design to Super Bomberman, there are a number of level themes in the single player mode.

There were once four evil Bombers called the Dark Force Bombers who tried to bring darkness to the Bomberman world. The ancient ancestors of the Bombermen imprisoned the Dark force Bombers in the Blue Crystal. Millions of years later, Bagular, appearing from another point in the time-space continuum, destroyed the Blue Crystal, thus freeing the villains. The freed bombers became Bagular's minions and conquered the four worlds. It is now up to Bomberman to save the worlds from evil.

The goal is to complete all five areas of the different Bomber worlds. To complete the areas, you must control Bomberman and set bombs to destroy enemies and obstacles that will lead to the exit. To be able to complete each level, the player must locate and pick up all of the Crystals on the map. Once this is complete, the door to the exit will open, and the player is allowed to move on to the next area. In the fourth area of each world, the player will have to defeat a Dark Force Bomber, and an extra boss that is themed after the type of world the setting is in.
Once you defeat a Dark Force Bomber, the player is given a unique battle armor to wear for the next boss battle, which has a normal attack and a special attack. The battle armor is only used for the boss battles, meaning once the player advances to the next world, the battle armor will be lost. As such, it is recommended that players take full advantage of the armor.

In multiplayer mode, the last one standing is the winner. Set bombs to destroy other bombers. There are different modes to play at, such as "Single Match" and "Maniac Mode", and the player or players are able to chooser one of ten different unique maps to battle on, each map having a different twist and theme to the gameplay. The objective is to blow up blocks or obstacles to be able to advance towards other bombers and catch them with the fire from your bomb. When obstacles are blown up, items frequently drop from them.

Single Match:
Single Match is a basic game in which five Bombers are on a map chosen before the game starts. The player can choose "Tag Match" or "Battle Royal", with Tag Match being able to choose two teams to fight, and Battle Royal for a free-for-all on all five players. There are other options that can be determined, like number of rounds to win in order to win altogether, time limit for each round, Sudden Death, Bad Bomber, and others. Sudden Death happens once a certain amount of time has passed, and the map starts to fall apart rapidly, killing any player who happens to be standing on a space that disappears. Bad Bomber is an option that allows a defeated player to hover around the edge of the map and shoot bombs onto the map in hopes of taking out other Bombers. Setting the Bad Bomber option to "Super" results in the event that a Bad Bomber kills a Bomber, that Bad Bomber will come back to life.

Maniac Mode:
Maniac Mode is another type of multiplayer game setting, in which you choose which items you want to have appear on the field, and how many. Possibilities range from having maximum fire matches with other players, or merely a max amount of bombs with no fire power, as well as gaining special powers that cannot be obtained during normal Single Match play, such as the item that allows you to walk through walls.

Special Mode:
This mode allows the player to play a special level with a pre-determined amount of time to complete (only options are two-minutes and five-minutes), as well picking a selection of items to start with. There are three selections, each containing three different items, or amounts of a certain item. The object of the Special Mode is to rack up as many points as you can, done best by defeating numerous enemies within the same blast of a bomb, and picking up letters. Defeating the Boss at the end of the level yields a large amount of bonus points. The game is over once the player dies, or defeats the boss.
When a game ends, the player is ranked on the amount of points he or she acquired before they lost or won. Higher points will result in a positive ranking (like Good Bomber) and low points will result in a negative ranking (like Worst Bomber). It is unclear whether or not the rankings have anything to do with the game (due to the face that there is no High-Score board) other than being a self-accomplishment for the player to achieve the best ranking possible.

Bomberman World is known for its wide range of different items that the player can pick up to give them the advantage (or disadvantage) in the fight. Basic multiplayer items include:

Bomb Up: A card with a Bomb symbol. It increases the players number of bombs they can sit down at a time. A player can only have a max of five bombs, so any additional bomb cards picked up afterward become useless.

Fire Up: A card with a smiling fire symbol, with a green background. It increases the player's reach of explosion by one. Each fire makes the fire reach an extra square. A player can only have a fire power of eight before each fire gotten afterward is useless.

Speed Up: A card with a roller skate symbol. It increases the players speed while walking around slightly.

Punch: A card with a red boxing glove symbol. When picked up, a player can press the Square button to punch a bomb in front of them to knock it a few spaces in front of them.

Bomb Kick: A card with a Bomberman foot kicking a bomb symbol. When picked up, the player can run into a bomb and "kick" it across the screen in a straight line. Pressing the Square button will result in the bomb stopping at the player's desired position. If the player does not stop the bomb, the bomb will continue to move until it explodes, or it hits an obstacle or player.

Push: A card with a "P" symbol. When picked up, the player can press the Square button to push an enemy around a little bit. Can be done with rapid succession.

Power Glove: A card with a blue glove symbol. When picked up, players can pick up bombs with the Circle button and throw them in a chosen direction. The player can also pick up other players or CPUs and throw them in the direction that they are facing.

Line Bomb: A card with a diagonal line of bombs symbol. When picked up, the player can press the Square button to set down all available bombs in a straight line. To acquire a longer line, more Bomb cards must be picked up.

Speed Down: A card with a wooden sandal symbol. It decreases the speed of a player with the same amount that the Roller Skate increases.

Poison: A card with a Skull symbol: When picked up, it gives the player a certain ailment out of many. Some include making the D-pad work in the opposite way, the player cannot put down bombs, the player can't stop setting down bombs, the player is forced to change places with another player, cannot stop moving, move extremely fast, move extremely slow, among others. The ailment stays until the player picks up another item (the skull will jump out of the player and land back on screen), or the player walks past another player, in which that player will be stuck with it. It is advised that players blow up the item when they can to avoid picking it up by accident.

Some items cannot be obtained in a regular multiplayer game and must be used in Maniac Mode or obtained during Special Mode to use:

Full Fire: A card looking very similar to the Fire card, but with a yellow background instead of green. It gives you the maximum amount of fire possible. Any Fire cards picked up afterward are useless.

Remote Controller: A card with a bomb inside of a heart symbol. When a bomb is set down, it will not explode until the player presses the X button. This ability is used for Line Bomb, and the amount of bombs the player has at their disposal.

Piercing Fire: A card with a bomb covered in spikes symbol. When picked up, a bomb's fire explosion can pass through obstacles and enemies, exploding numerous objects. Cannot pass through obstacles that can't normally be destroyed.

Safety Vest: A card with an armor coat symbol. Allows the player to be invincible for a short time.

Heart: A card with a heart symbol. Allows the player to take a hit without dying.

Ignore Walls: A card with a brick wall symbol. Allows the player to walk through "soft" walls (this is also in multiplayer mode).

Bomberman Fantasy Race is a 3D racing game featuring two single player modes and a two player mode. Players choose one of six Bomberman characters, then select the creature in which they want to ride on. There are two types of creatures, the Louie and the Tirra, and the player can eventually choose from six of each. Before starting a race, players purchase items at a shop with their prize money. The goal of the main single player mode is to finish the race ahead of the other five racers, who are controlled by the CPU. The player is rewarded with prize money (called Bomberman coins) if they reach at least third place. If the player reaches first place, the player will be able to play a bonus course that will reward him with more coins. Finishing a course in first place will unlock a mirrored version of that course.
In the two player mode, players are able to bet money on the race. The player who wins the race will earn all the money that the losing player bet before the race. The player with the least amount of money is the one who decides if a bet can be placed on a race.
In Time Attack Mode, players race against the clock to post their fastest lap times and course records. Players can save a ghost data to study their runs or exchange it with friends. The ranking screen posts the player's name, creature, and best time.
Players can look and exchange coins in the bank. The bank has ten boxes with a lit blue light if they have coins, and a red one if they are full. Players exchange hundred Copper coins for one Silver coin, and ten Silver coins for one Gold coin. When a safe in the bank is full, the coins are exchanged automatically. Coins can be used to buy new creatures at the stable, items, and courses.
Players are able to throw or drop bombs during a race. Other than using bombs to attack other opponents, players can use a bomb dash, giving their creatures an acceleration boost. Creatures are able to dash using stamina for a limited amount of time, and can also use a triangle jump by jumping off walls. During a race, players will come across panels that will give them different items which they can use to help their progress or hinder the progress of their opponents. Players can also find eggs among the course, and a creature can hold three eggs. The eggs function differently for each creature. A Louie will gain an speed boost, while a Tirra will form a barrier that will protect them from bomb explosions.

Bomberman Fantasy Race features six playable characters. White Bomber, the hero of the Bomberman series, decides to participate when he sees that Bagular, a recurring Bomberman villain (who enters the race to fund an evil plan), is seen among the list of participants. Black Bomber, White Bomber's ally and rival, participates in the race to earn the prize money and become rich. Another returning character is Pretty Bomber, the sly female member of the Five Dastardly Bombers that first debuted in Super Bomberman 2. An Hige Hige Bandit (from Saturn Bomberman), known only as Mechbomber 015, participates in the race to show everyone how good he is. A new character is Mach Bomber, a mysterious bomberman who always says that he was born to run.
Dr. Ein, Bomberman's creator, makes an unplayable appearance in the game to offer help and advice to the player, while his friendly robot Kepo, helps the player in the game's menu. The other unplayable character's in the game are a group of robots known as the Petit Rescue 7. They hand items to the player, or return them to the course if they fall into a pit or water.

After the player selects a character, they must select one of the two creature types, either the Louie (which first debuted in Bomberman '94), or the Tirra (which debuted in Saturn Bomberman), which act as their vehicles. The Louie's excel at handling, while the Tirra have better speed. As the player earns coins, they can use them at the stable to purchase a better version of that creature.

* Green Louie: Not very fast, but balanced.
* Hopping Louie: Jumps higher than the other creatures, but not very fast.
* Tri Louie: Fastest acceleration of all the Louie's, but low stamina.
* Soaring Louie: Very good with the triangle jump, best for courses with many curves.
* Hyper Louie: Fastest of all the Louie's and the all-around creature.

* Blue Tirra: Faster than the Green Louie, but cannot jump as high.
* Brave Tirra: Has the best stamina, allowing it to run at top speed in a short course.
* Flying Tirra: The Tirra with the best jump.
* Mighty Tirra: Strong defense makes it hard to knock this Tirra down with explosions.
* Super Tirra: The strongest Tirra, who is an even match for Hyper Louie.

After the player purchases the four types of each creature, a fifth one will appear for purchase, the Black Louie, and the King Tirra.

Bomberman Fantasy Race features seven courses, along with a secret course. The first available course is the Bomber Circuit, which allows beginning players to learn most of the game's advanced techniques thanks to the course's straightaways. The player needs to purchase the following courses with Bomberman coins. The second course is the Bomber Coaster Lake, which takes the player through an amusement park and going around a lake, where the player can use the water fountain in the middle of the course to their advantage. The third course is the Waca Isl Beachside, a course with two shortcuts that allows the player to practice their triangle jumps. The fourth course is the Bakuzan Ski Course, where the ice increases the speed of the player's creature but decreases handling, while snow slows down a creature but keeps the player in perfect control of it. The fifth course, Star Express, has Hige Hige Bandits that attack the player in UFOs. The sixth course is the Dyna Mountain, takes the player across a minefield, a cave past a bridge, a waterfall that they have to jump across, and a windy bridge. The final course is the Bomber Castle, which becomes available after the player clears all six courses. The race takes place in a Bomberman Battle Mode arena, with landmines, floating mines, and tiles on the floor that can burn the player. When the player clears all seven courses, they can purchase a mirrored version of each course. Clearing this mirrored courses unlocks the final course, Highway Star Road.

Use an Emulator to run the games or burn to disc.
Recommended: ePSXe 1.6 or 1.7

Language: English
Format: CDROM Images
Hoster: Share-Online
Size: 626.90 MB
Password: No Password